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Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine. GitHub | Vesper Updates | Creator |
This is the complete list of members for Vesper::RendererAPI, including all inherited members.
| API enum name | Vesper::RendererAPI | |
| Clear()=0 | Vesper::RendererAPI | pure virtual |
| DrawIndexed(const Ref< VertexArray > &vertexArray, uint32_t indexCount=0)=0 | Vesper::RendererAPI | pure virtual |
| GetAPI() | Vesper::RendererAPI | inlinestatic |
| Init()=0 | Vesper::RendererAPI | pure virtual |
| s_API | Vesper::RendererAPI | privatestatic |
| SetClearColor(const glm::vec4 &color)=0 | Vesper::RendererAPI | pure virtual |
| SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height)=0 | Vesper::RendererAPI | pure virtual |
| ~RendererAPI()=default | Vesper::RendererAPI | virtual |