Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::OpenGLTexture2D Member List

This is the complete list of members for Vesper::OpenGLTexture2D, including all inherited members.

Bind(uint32_t slot) const overrideVesper::OpenGLTexture2Dvirtual
Create(uint32_t width, uint32_t height)Vesper::Texture2Dstatic
Create(const std::string &path)Vesper::Texture2Dstatic
GetHeight() const overrideVesper::OpenGLTexture2Dinlinevirtual
GetName() const overrideVesper::OpenGLTexture2Dvirtual
GetRendererID() const overrideVesper::OpenGLTexture2Dinlinevirtual
GetWidth() const overrideVesper::OpenGLTexture2Dinlinevirtual
m_DataFormatVesper::OpenGLTexture2Dprivate
m_HeightVesper::OpenGLTexture2Dprivate
m_InternalFormatVesper::OpenGLTexture2Dprivate
m_PathVesper::OpenGLTexture2Dprivate
m_RendererIDVesper::OpenGLTexture2Dprivate
m_WidthVesper::OpenGLTexture2Dprivate
OpenGLTexture2D(uint32_t width, uint32_t height)Vesper::OpenGLTexture2D
OpenGLTexture2D(const std::string &path)Vesper::OpenGLTexture2D
operator==(const Texture2D &other) const overrideVesper::OpenGLTexture2Dinlinevirtual
SetData(void *data, uint32_t size) overrideVesper::OpenGLTexture2Dvirtual
~OpenGLTexture2D()Vesper::OpenGLTexture2Dvirtual
~Texture()=defaultVesper::Texturevirtual