Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::OpenGLRendererAPI Member List

This is the complete list of members for Vesper::OpenGLRendererAPI, including all inherited members.

API enum nameVesper::RendererAPI
Clear() overrideVesper::OpenGLRendererAPIvirtual
DrawIndexed(const Ref< VertexArray > &vertexArray, uint32_t indexCount=0) overrideVesper::OpenGLRendererAPIvirtual
GetAPI()Vesper::RendererAPIinlinestatic
Init() overrideVesper::OpenGLRendererAPIvirtual
s_APIVesper::RendererAPIprivatestatic
SetClearColor(const glm::vec4 &color) overrideVesper::OpenGLRendererAPIvirtual
SetViewport(uint32_t x, uint32_t y, uint32_t width, uint32_t height) overrideVesper::OpenGLRendererAPIvirtual
~RendererAPI()=defaultVesper::RendererAPIvirtual