Vesper 0.5.1
Vesper is short form for the Latin word for "Bat", as Vesper is designed to be small, lightweight, and easily handle things like particles and flocking behaviors in accordance with the nature of bats. \n It is meant to be a particle simulation, VFX editor, and CAN be used secondarily as a small game engine.
GitHub | Vesper Updates | Creator
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Vesper::Entity Member List

This is the complete list of members for Vesper::Entity, including all inherited members.

AddComponent(Args &&... args)Vesper::Entityinline
AddOrReplaceComponent(Args &&... args)Vesper::Entityinline
Entity()=defaultVesper::Entity
Entity(entt::entity handle, Scene *scene)Vesper::Entity
Entity(const Entity &other)=defaultVesper::Entity
GetComponent()Vesper::Entityinline
GetID()Vesper::Entityinline
GetName()Vesper::Entityinline
GetOrAddComponent(Args &&... args)Vesper::Entityinline
HasComponent() constVesper::Entityinline
m_EntityIDVesper::Entityprivate
m_SceneVesper::Entityprivate
operator bool() constVesper::Entityinline
operator entt::entity() constVesper::Entityinline
operator uint32_t() constVesper::Entityinline
operator!=(const Entity &other) constVesper::Entityinline
operator==(const Entity &other) constVesper::Entityinline
RemoveComponent()Vesper::Entityinline