Muto 0.0.1
Cross-Platform Application Template
GitHub Repo | Muto Updates | Muto's Author
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Muto::Renderer2D Member List

This is the complete list of members for Muto::Renderer2D, including all inherited members.

BeginScene(const Camera &camera, const glm::mat4 &transform)Muto::Renderer2Dstatic
BeginScene(const EditorCamera &camera)Muto::Renderer2Dstatic
BeginScene(const OrthographicCamera &camera)Muto::Renderer2Dstatic
DrawQuad(const glm::mat4 &transform, const glm::vec4 &color)Muto::Renderer2Dstatic
DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const glm::vec4 &color)Muto::Renderer2Dstatic
DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const glm::vec4 &color)Muto::Renderer2Dstatic
DrawQuad(const glm::mat4 &transform, const Ref< Texture2D > &texture, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< Texture2D > &texture, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< Texture2D > &texture, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawQuad(const glm::mat4 &transform, const Ref< SubTexture2D > &subtexture, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< SubTexture2D > &subtexture, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< SubTexture2D > &subtexture, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::mat4 &transform, const glm::vec4 &color)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, float rotationRads, const glm::vec4 &color)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, float rotationRads, const glm::vec4 &color)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::mat4 &transform, const Ref< Texture2D > &texture, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< Texture2D > &texture, float rotationRads, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< Texture2D > &texture, float rotationRads, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::mat4 &transform, const Ref< SubTexture2D > &subtexture, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< SubTexture2D > &subtexture, float rotationRads, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< SubTexture2D > &subtexture, float rotationRads, float tilingFactor, const glm::vec4 tintColor)Muto::Renderer2Dstatic
EndScene()Muto::Renderer2Dstatic
Flush()Muto::Renderer2Dstatic
FlushAndReset()Muto::Renderer2Dprivatestatic
GetStats()Muto::Renderer2Dstatic
GetWhiteTexture()Muto::Renderer2Dstatic
Init()Muto::Renderer2Dstatic
ResetStats()Muto::Renderer2Dstatic
Shutdown()Muto::Renderer2Dstatic
StartBatch()Muto::Renderer2Dprivatestatic