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Muto 0.0.1
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This is the complete list of members for Muto::Renderer2D, including all inherited members.
| BeginScene(const Camera &camera, const glm::mat4 &transform) | Muto::Renderer2D | static |
| BeginScene(const EditorCamera &camera) | Muto::Renderer2D | static |
| BeginScene(const OrthographicCamera &camera) | Muto::Renderer2D | static |
| DrawQuad(const glm::mat4 &transform, const glm::vec4 &color) | Muto::Renderer2D | static |
| DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const glm::vec4 &color) | Muto::Renderer2D | static |
| DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const glm::vec4 &color) | Muto::Renderer2D | static |
| DrawQuad(const glm::mat4 &transform, const Ref< Texture2D > &texture, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< Texture2D > &texture, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< Texture2D > &texture, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawQuad(const glm::mat4 &transform, const Ref< SubTexture2D > &subtexture, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< SubTexture2D > &subtexture, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< SubTexture2D > &subtexture, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::mat4 &transform, const glm::vec4 &color) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, float rotationRads, const glm::vec4 &color) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, float rotationRads, const glm::vec4 &color) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::mat4 &transform, const Ref< Texture2D > &texture, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< Texture2D > &texture, float rotationRads, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< Texture2D > &texture, float rotationRads, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::mat4 &transform, const Ref< SubTexture2D > &subtexture, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::vec2 &position, const glm::vec2 &size, const Ref< SubTexture2D > &subtexture, float rotationRads, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| DrawRotatedQuad(const glm::vec3 &position, const glm::vec2 &size, const Ref< SubTexture2D > &subtexture, float rotationRads, float tilingFactor, const glm::vec4 tintColor) | Muto::Renderer2D | static |
| EndScene() | Muto::Renderer2D | static |
| Flush() | Muto::Renderer2D | static |
| FlushAndReset() | Muto::Renderer2D | privatestatic |
| GetStats() | Muto::Renderer2D | static |
| GetWhiteTexture() | Muto::Renderer2D | static |
| Init() | Muto::Renderer2D | static |
| ResetStats() | Muto::Renderer2D | static |
| Shutdown() | Muto::Renderer2D | static |
| StartBatch() | Muto::Renderer2D | privatestatic |