Muto 0.0.1
Cross-Platform Application Template
GitHub Repo | Muto Updates | Muto's Author
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EditorLayer.h
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1#pragma once
2
3#include <Muto.h>
4
5#include "App/Layer.h"
6#include "ParticleSystem/ParticleSystem.h"
7#include "Scene/Scene.h"
8#include "Panels/SceneHierarchyPanel.h"
9#include "Renderer/EditorCamera.h"
10
11namespace Muto {
12 class EditorLayer : public Layer
13 {
14 public:
16 virtual ~EditorLayer() = default;
17
18 virtual void OnAttach() override;
19 virtual void OnDetach() override;
20 virtual void OnUpdate(Timestep ts) override;
21 virtual void OnImGuiRender() override;
22 virtual void OnEvent(Event& e) override;
23
24 private:
26
27 void NewScene();
28 void OpenScene();
29 void SaveSceneAs();
30 void ResetScene();
31 private:
33
36
37 enum class SceneState
38 {
39 Edit = 0, Play = 1, Simulate = 2
40 };
42
43 bool m_ViewportFocused = false, m_ViewportHovered = false;
45 glm::vec2 m_ViewportBounds[2] = { {0,0}, {0,0} };
46 bool m_PrimaryCamera = true;
48 //Entity m_SecondaryCameraEntity;
49 int m_GizmoType = -1;
50 float m_TranslationSnap = 0.5f, m_RotationSnap = 45.0f, m_ScaleSnap = 0.5f;
51
53
54 float lastFrameTime = 0.0f;
56
57 // Temp
61
68
72 //Ref<SubTexture2D> m_SubTextureCrystal;
73 //Ref<SubTexture2D> m_SubTextureRock;
74 //Ref<SubTexture2D> m_SubTexturePlant;
75
77
79
80 float m_textureScale = 1.0f;
81 float m_squareRotation = 25.0f;
84
87
88
89 bool scene1 = false, scene2 = false, scene3 = false, scene4 = false;
90 bool useEntityScene = true;
91
92 glm::vec4 m_SquareColor = { 0.2f, 0.3f, 0.8f, 1.0f };
93 glm::vec4 m_TextureTintColor1 = { 1.0f, 1.0f, 1.0f, 1.0f };
94 glm::vec4 m_TextureTintColor2 = { 1.0f, 1.0f, 1.0f, 1.0f };
95 glm::vec4 m_BackgroundColor = { 0.1f, 0.1f, 0.1f, 1.0f };
96 glm::vec4 m_ClearColor = { 0.1f, 0.3f, 0.3f, 1.0f };
97 glm::vec4 m_SpecialQuadColor = { 0.9f, 0.2f, 0.8f, 1.0f };
99
101
102 };
103
104
105}
#define MU_CORE_ASSERT(x,...)
Definition Asserts.h:32
#define MU_BIND_EVENT_FN(fn)
Binds a member function as an event handler.
Definition Defines_Macros.h:17
static const uint32_t s_MapHeight
Definition EditorLayer.cpp:14
static const char * s_MapTiles
Definition EditorLayer.cpp:15
static const uint32_t s_MapWidth
Definition EditorLayer.cpp:13
#define MU_PROFILE_SCOPE(name)
Definition Instrumentor.h:239
#define MU_PROFILE_FUNCTION()
Definition Instrumentor.h:240
#define MU_CORE_ERROR(...)
error: indicates an error that has occurred
Definition Log.h:42
#define MU_CORE_INFO(...)
info: general information about application flow
Definition Log.h:38
The core application class that manages the main loop, window, layers, and event handling.
Definition Application.h:70
void Close()
Closes the application.
Definition Application.cpp:103
ImGuiLayer * GetImGuiLayer()
Retrieves the ImGui layer.
Definition Application.h:104
static Application & Get()
Retrieves the singleton instance of the Application.
Definition Application.h:107
Definition EditorCamera.h:20
Definition EditorLayer.h:13
bool useEntityScene
Definition EditorLayer.h:90
OrthographicCameraController m_CameraController
Definition EditorLayer.h:52
bool m_PrimaryCamera
Definition EditorLayer.h:46
virtual void OnAttach() override
Called when the layer is attached to the application.
Definition EditorLayer.cpp:46
bool scene3
Definition EditorLayer.h:89
glm::vec2 m_ViewportBounds[2]
Definition EditorLayer.h:45
Ref< Scene > m_ActiveScene
Definition EditorLayer.h:34
Ref< Scene > m_EditorScene
Definition EditorLayer.h:35
ParticleProps m_ParticleProps
Definition EditorLayer.h:86
glm::vec4 m_TextureTintColor2
Definition EditorLayer.h:94
Ref< SubTexture2D > m_SubTextureSmoke
Definition EditorLayer.h:70
void OpenScene()
Definition EditorLayer.cpp:539
glm::vec4 m_SpecialQuadColor
Definition EditorLayer.h:97
bool scene2
Definition EditorLayer.h:89
EditorCamera m_EditorCamera
Definition EditorLayer.h:78
bool scene1
Definition EditorLayer.h:89
int m_GizmoType
Definition EditorLayer.h:49
Ref< Shader > m_FlatColorShader
Definition EditorLayer.h:59
bool OnKeyPressed(KeyPressedEvent &e)
Definition EditorLayer.cpp:480
Entity m_CameraEntity
Definition EditorLayer.h:47
EditorLayer()
Definition EditorLayer.cpp:38
void NewScene()
Definition EditorLayer.cpp:532
Ref< Framebuffer > m_Framebuffer
Definition EditorLayer.h:76
Entity m_FireEntity
Definition EditorLayer.h:55
float m_textureScale
Definition EditorLayer.h:80
void SaveSceneAs()
Definition EditorLayer.cpp:555
Ref< Texture2D > m_SpriteSheetFire
Definition EditorLayer.h:62
Ref< SubTexture2D > m_SubTextureFire
Definition EditorLayer.h:69
bool scene4
Definition EditorLayer.h:89
std::unordered_map< char, Ref< SubTexture2D > > s_TextureMap
Definition EditorLayer.h:100
virtual void OnDetach() override
Called when the layer is detached from the application.
Definition EditorLayer.cpp:230
SceneHierarchyPanel m_SceneHierarchyPanel
Definition EditorLayer.h:32
float m_squareRotation
Definition EditorLayer.h:81
bool m_UseSpecialQuadColor
Definition EditorLayer.h:98
glm::vec4 m_ClearColor
Definition EditorLayer.h:96
float lastFrameTime
Definition EditorLayer.h:54
virtual void OnEvent(Event &e) override
Called when an event is dispatched to the layer.
Definition EditorLayer.cpp:468
virtual ~EditorLayer()=default
glm::vec4 m_SquareColor
Definition EditorLayer.h:92
virtual void OnUpdate(Timestep ts) override
Called every frame to update the layer with the given timestep.
Definition EditorLayer.cpp:235
ParticleSystem m_ParticleSystem
Definition EditorLayer.h:85
glm::vec4 m_TextureTintColor1
Definition EditorLayer.h:93
void ResetScene()
Definition EditorLayer.cpp:566
glm::vec2 m_ViewportSize
Definition EditorLayer.h:44
float m_TranslationSnap
Definition EditorLayer.h:50
SceneState m_SceneState
Definition EditorLayer.h:41
float m_ScaleSnap
Definition EditorLayer.h:50
Ref< Texture2D > m_SpriteSheetTown
Definition EditorLayer.h:64
Ref< Texture2D > m_CheckerboardTexture
Definition EditorLayer.h:60
bool m_ViewportFocused
Definition EditorLayer.h:43
Ref< Texture2D > m_SpriteSheetRocks
Definition EditorLayer.h:66
Ref< VertexArray > m_SquareVA
Definition EditorLayer.h:58
float m_RotationSnap
Definition EditorLayer.h:50
int m_ParticleEmitCount
Definition EditorLayer.h:83
glm::vec4 m_BackgroundColor
Definition EditorLayer.h:95
Ref< Texture2D > m_SpriteSheetSmoke
Definition EditorLayer.h:63
virtual void OnImGuiRender() override
Called when the layer should render its ImGui components.
Definition EditorLayer.cpp:281
SceneState
Definition EditorLayer.h:38
Entity m_SmokeEntity
Definition EditorLayer.h:55
bool m_ViewportHovered
Definition EditorLayer.h:43
float m_specialQuadRotation
Definition EditorLayer.h:82
Ref< SubTexture2D > m_SubTextureTown
Definition EditorLayer.h:71
Ref< Texture2D > m_SpriteSheetCursedLands
Definition EditorLayer.h:67
Ref< Texture2D > m_SpriteSheetCrystals
Definition EditorLayer.h:65
Represents an entity in a scene.
Definition Entity.h:17
Stack-based templated event dispatcher.
Definition Event.h:66
EventDispatcher(Event &event)
Construct an EventDispatcher for a specific event.
Definition Event.h:76
Abstract base class for all events.
Definition Event.h:35
Cross-platform file dialog utilities.
Definition PlatformUtils.h:13
static std::string SaveFile(const char *filter)
Opens a file dialog to select a location to save a file.
Definition LinuxPlatformUtils.cpp:165
static std::string OpenFile(const char *filter)
Opens a file dialog to select a file to open.
Definition LinuxPlatformUtils.cpp:160
WIP.
Definition PlatformUtils.h:31
static std::string m_RootEditorDirectory
Definition PlatformUtils.h:41
static std::string m_RootEngineDirectory
Definition PlatformUtils.h:40
static std::string m_ProjectsDirectory
Definition PlatformUtils.h:44
static std::string m_AssetsDirectory
Definition PlatformUtils.h:43
static bool IsInitialized()
Definition PlatformUtils.h:37
static void Initialize()
Definition FileSystem.cpp:16
static bool m_Initialized
Definition PlatformUtils.h:39
static std::string GetAbsolutePath(const std::string &relativePath)
Definition FileSystem.cpp:38
static std::string GetCurrentWorkingDirectory()
Definition FileSystem.cpp:33
static std::string m_ResourcesDirectory
Definition PlatformUtils.h:42
static std::string m_CurrentProjectDirectory
Definition PlatformUtils.h:45
static std::string GetTravelingUpPath(const std::string &path)
Definition FileSystem.cpp:43
virtual void SetBlockEvents(bool block)
Definition ImGuiLayer.h:29
Base input class for querying input states.
Definition Input.h:15
static bool IsKeyPressed(int keycode)
Checks if the specified key is currently pressed.
Definition WindowsInput.cpp:9
int GetKeyCode() const
Get the key code associated with the event.
Definition KeyEvent.h:20
Event for registering key press.
Definition KeyEvent.h:37
int GetRepeatCount() const
Get the repeat count of the key press event.
Definition KeyEvent.h:48
Represents a reusable application layer that receives lifecycle callbacks (attach,...
Definition Layer.h:17
Definition OrthographicCameraController.h:30
A simple particle system for stress testing the renderer. This is a temporary starter particle system...
Definition ParticleSystem.h:45
A static class that provides an interface for issuing rendering commands.
Definition RenderCommand.h:13
static void Clear()
Clears the rendering buffers.
Definition RenderCommand.h:35
A 2D renderer for drawing quads and sprites.
Definition Renderer2D.h:21
static void ResetStats()
Resets the rendering statistics.
Definition Renderer2D.cpp:516
static Statistics GetStats()
Retrieves the current rendering statistics.
Definition Renderer2D.cpp:521
Definition SceneHierarchyPanel.h:12
Handles serialization and deserialization of scenes.
Definition SceneSerializer.h:16
void Serialize(const std::string &filepath)
Definition SceneSerializer.cpp:179
bool Deserialize(const std::string &filepath)
Definition SceneSerializer.cpp:206
Represents a time step in seconds.
Definition Timestep.h:11
@ RightControl
Definition KeyCodes.h:147
@ LeftControl
Definition KeyCodes.h:143
@ S
Definition KeyCodes.h:59
@ N
Definition KeyCodes.h:54
@ Q
Definition KeyCodes.h:57
@ O
Definition KeyCodes.h:55
@ LeftShift
Definition KeyCodes.h:142
@ RightShift
Definition KeyCodes.h:146
The main namespace for the Muto engine.
Definition Application.cpp:15
uint32_t Height
Definition Framebuffer.h:15
uint32_t Width
Definition Framebuffer.h:15
Specification for creating a Framebuffer.
Definition Framebuffer.h:14
Definition ParticleSystem.h:12
Component that holds the transform of an entity.
Definition Components.h:68