Here is a list of all variables with links to the classes they belong to:
- c -
- castData : IuvoUnity.IuvoPhysics.RayCaster, IuvoUnity.IuvoPhysics.SphereCaster
- cellOffset : IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.GenericGrid< T >, IuvoUnity.ProceduralGeneration.GenericPillar< T >, IuvoUnity.ProceduralGeneration.GenericRow< T >
- cellSize : IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.GenericGrid< T >, IuvoUnity.ProceduralGeneration.GenericPillar< T >, IuvoUnity.ProceduralGeneration.GenericRow< T >, IuvoUnity.ProceduralGeneration.ProceduralGridMesh
- center : IuvoUnity.ProceduralGeneration.Room
- centeringMode : IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.GenericGrid< T >, IuvoUnity.ProceduralGeneration.GenericPillar< T >, IuvoUnity.ProceduralGeneration.GenericRow< T >
- changedBoundaryColor : IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager
- checkOrigin : IuvoUnity.IuvoPhysics.GroundCheck, IuvoUnity.IuvoPhysics.RayCastData, IuvoUnity.IuvoPhysics.SphereCastData
- checkPosition : IuvoUnity.IuvoPhysics.GravityBody
- className : IuvoUnity.Editor.BaseConfigScriptCreator, IuvoUnity.Editor.ConditionalStateScriptCreator
- clipPlayable : IuvoUnity.Animations.PlayablesHandler
- closedLoop : IuvoUnity.ProceduralGeneration.ProceduralStripMesh
- color : IuvoUnity.Colors.ComparableColor, IuvoUnity.ProceduralStripLocationPair
- colors : IuvoUnity.ProceduralGeneration.ProceduralStripMesh
- Conditions : IuvoUnity.DataStructs.ConditionContext
- configName : IuvoUnity.Configurations.BaseConfig< T >
- configuration : IuvoUnity.BaseClasses.Items.Item
- configured : IuvoUnity.BaseClasses.Items.Item
- cooldownTime : IuvoUnity.Inputs.InputCooldownAction
- coroutineRunner : IuvoUnity.Extensions.CameraExtensions
- coroutineStarted : IuvoUnity.Debug.IuvoDebug
- corridorPrefab : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager
- corridors : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager, IuvoUnity.ProceduralGeneration.ProceduralMazeGeneration
- countdownTimer : IuvoUnity.DataStructs.MultiTimer
- countUpTimer : IuvoUnity.DataStructs.MultiTimer
- ctx : IuvoUnity.Statemachines.HSM.Airborne, IuvoUnity.Statemachines.HSM.DoubleJump, IuvoUnity.Statemachines.HSM.Falling, IuvoUnity.Statemachines.HSM.Flying, IuvoUnity.Statemachines.HSM.Grounded, IuvoUnity.Statemachines.HSM.Idle, IuvoUnity.Statemachines.HSM.Jumping, IuvoUnity.Statemachines.HSM.Landing, IuvoUnity.Statemachines.HSM.Move, IuvoUnity.Statemachines.HSM.PlayerRoot
- currencyComponent : IuvoUnity.Configurations.ItemConfiguration
- currentColor : IuvoUnity.Colors.LerpColor
- CurrentHealth : IuvoUnity.BaseClasses.HealthComponentData
- CurrentLevel : IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.HealthComponentData, IuvoUnity.BaseClasses.LevelComponentData
- CurrentLevelIndex : IuvoUnity.DataStructs.GameData
- CurrentLevelName : IuvoUnity.DataStructs.GameData
- CurrentLevelUpPoints : IuvoUnity.BaseClasses.LevelComponentData
- currentState : IuvoUnity.StateMachines.CSM.ConditionalStateMachine
- currentWorldSize : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager
- currGravDirection : IuvoUnity.IuvoPhysics.GravityBody
- currGravStrength : IuvoUnity.IuvoPhysics.GravityBody
- customCenter : IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.GenericGrid< T >, IuvoUnity.ProceduralGeneration.GenericPillar< T >, IuvoUnity.ProceduralGeneration.GenericRow< T >
- customDirection : IuvoUnity.IuvoPhysics.GravityBody
- customLogFilePath : IuvoUnity.Debug.IuvoDebug
- customLogQueue : IuvoUnity.Debug.IuvoDebug
- customStrength : IuvoUnity.IuvoPhysics.GravityBody