Here is a list of all variables with links to the classes they belong to:
- _ -
- _accessorySlot : IuvoUnity.BaseClasses.Items.AccessorySlotComponent
- _accuracy : IuvoUnity.BaseClasses.Items.AccuracyComponent
- _activityMode : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.TimerActivityMode
- _armorSlot : IuvoUnity.BaseClasses.Items.ArmorSlotComponent
- _base : IuvoUnity.BaseClasses.Items.Weapons.Weapon< TSubType >
- _basedOnTimeScale : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration
- _blendSpeed : IuvoUnity.DataStructs.AnimationBlendData
- _blendTime : IuvoUnity.DataStructs.AnimationBlendData
- _bonus : IuvoUnity.BaseClasses.Items.StatBonusComponent
- _buffer : IuvoUnity.DataStructs.InputBuffer< T >
- _clips : IuvoUnity.DataStructs.AnimationClipsData
- _ComponentManager : IuvoUnity.BaseClasses.ECS.IuvoEntity
- _components : IuvoUnity.BaseClasses.ECS.ComponentManager
- _countLogic : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.CountLogic
- _critChance : IuvoUnity.BaseClasses.Items.CriticalHitComponent
- _critMultiplier : IuvoUnity.BaseClasses.Items.CriticalHitComponent
- _currencyMultiplier : IuvoUnity.BaseClasses.Items.CurrencyComponent
- _currencyValue : IuvoUnity.BaseClasses.Items.CurrencyComponent
- _currentAmmo : IuvoUnity.BaseClasses.Items.ReloadComponent
- _currentDurabilityPercent : IuvoUnity.BaseClasses.Items.DurabilityComponent
- _damageComponent : IuvoUnity.BaseClasses.Items.ProjectileComponent
- _data : IuvoUnity.DataStructs.Context, IuvoUnity.DataStructs.Link< T >, IuvoUnity.DataStructs.TransformContext
- _description : IuvoUnity.DataStructs.DescriptionData
- _drawStack : IuvoUnity.Editor.ExpandableAttributeDrawer
- _endOfLife : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration, IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.EndOfLife
- _endOfTime : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration
- _eulerAngles : IuvoUnity.ECS.EasyRotationComponent
- _eventMap : IuvoUnity.DataStructs.Context
- _finished : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration
- _foldouts : IuvoUnity.Editor.ExpandableAttributeDrawer
- _force : IuvoUnity.BaseClasses.Items.KnockbackComponent
- _future : IuvoUnity.DataStructs.History< T >
- _handler : IuvoUnity.BaseClasses.IuvoAnimation
- _impactEffect : IuvoUnity.BaseClasses.Items.ProjectileComponent
- _impactSound : IuvoUnity.BaseClasses.Items.ProjectileComponent
- _knockbackComponent : IuvoUnity.BaseClasses.Items.KnockbackProjectileComponent
- _launchEffect : IuvoUnity.BaseClasses.Items.ProjectileComponent
- _launchSound : IuvoUnity.BaseClasses.Items.ProjectileComponent
- _lifetime : IuvoUnity.BaseClasses.Items.ProjectileComponent
- _maxAmmo : IuvoUnity.BaseClasses.Items.ReloadComponent
- _maxSize : IuvoUnity.DataStructs.InputBuffer< T >
- _minMax : IuvoUnity.BaseClasses.Items.DurabilityComponent
- _multiplier : IuvoUnity.BaseClasses.Items.ValueMultiplier
- _myRegisteredEntities : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- _myRegisteredTimers : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- _name : IuvoUnity.DataStructs.NameData
- _next : IuvoUnity.DataStructs.Link< T >
- _nextEntityID : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- _nextTimerID : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- _OnEndOfTime : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.OnEndOfTime
- _onEndOfTime : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration
- _partName : IuvoUnity.BaseClasses.Items.Weapons.BladePart< TBladeType >, IuvoUnity.BaseClasses.Items.Weapons.ConnectorPart< TConnectorType >, IuvoUnity.BaseClasses.Items.Weapons.CounterWeightPart< TCounterWeightType >, IuvoUnity.BaseClasses.Items.Weapons.GuardPart< TGuardType >, IuvoUnity.BaseClasses.Items.Weapons.HandlePart< THandleType >, IuvoUnity.BaseClasses.Items.Weapons.HeadPart< THeadType >, IuvoUnity.BaseClasses.Items.Weapons.PommelPart< TPommelType >, IuvoUnity.BaseClasses.Items.Weapons.SheathePart< TSheatheType >, IuvoUnity.BaseClasses.Items.Weapons.SpacerPart< TSpacerType >, IuvoUnity.BaseClasses.Items.Weapons.WeaponPart< TPartType >
- _partShape : IuvoUnity.BaseClasses.Items.Weapons.BladePart< TBladeType >, IuvoUnity.BaseClasses.Items.Weapons.ConnectorPart< TConnectorType >, IuvoUnity.BaseClasses.Items.Weapons.CounterWeightPart< TCounterWeightType >, IuvoUnity.BaseClasses.Items.Weapons.GuardPart< TGuardType >, IuvoUnity.BaseClasses.Items.Weapons.HandlePart< THandleType >, IuvoUnity.BaseClasses.Items.Weapons.HeadPart< THeadType >, IuvoUnity.BaseClasses.Items.Weapons.PommelPart< TPommelType >, IuvoUnity.BaseClasses.Items.Weapons.SheathePart< TSheatheType >, IuvoUnity.BaseClasses.Items.Weapons.SpacerPart< TSpacerType >, IuvoUnity.BaseClasses.Items.Weapons.WeaponPart< TPartType >
- _past : IuvoUnity.DataStructs.History< T >
- _pause : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration
- _previous : IuvoUnity.DataStructs.Link< T >
- _projectileComponent : IuvoUnity.BaseClasses.Items.KnockbackProjectileComponent
- _projectilePrefab : IuvoUnity.BaseClasses.Items.ProjectileComponent
- _projectileRigidbody : IuvoUnity.BaseClasses.Items.ProjectileComponent
- _quaternion : IuvoUnity.ECS.EasyRotationComponent
- _range : IuvoUnity.BaseClasses.Items.RangeComponent
- _relativeTransformToWeapon : IuvoUnity.BaseClasses.Items.Weapons.BladePart< TBladeType >, IuvoUnity.BaseClasses.Items.Weapons.ConnectorPart< TConnectorType >, IuvoUnity.BaseClasses.Items.Weapons.CounterWeightPart< TCounterWeightType >, IuvoUnity.BaseClasses.Items.Weapons.GuardPart< TGuardType >, IuvoUnity.BaseClasses.Items.Weapons.HandlePart< THandleType >, IuvoUnity.BaseClasses.Items.Weapons.HeadPart< THeadType >, IuvoUnity.BaseClasses.Items.Weapons.PommelPart< TPommelType >, IuvoUnity.BaseClasses.Items.Weapons.SheathePart< TSheatheType >, IuvoUnity.BaseClasses.Items.Weapons.SpacerPart< TSpacerType >, IuvoUnity.BaseClasses.Items.Weapons.WeaponPart< TPartType >
- _running : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration
- _sentences : IuvoUnity.DataStructs.LongDescriptionData
- _startOfLife : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration, IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.StartOfLife
- _startOfTime : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration
- _tier : IuvoUnity.BaseClasses.Items.WeaponTierComponent
- _timerActivityMode : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration
- _timerIsFinished : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.Finished
- _timerIsPaused : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.Pause
- _timerIsRunning : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.Running
- _timeScale : IuvoUnity.BaseClasses.ECS.ECSTimerConfiguration.BasedOnTimeScale
- _transitionSpeed : IuvoUnity.DataStructs.AnimationTransitionData
- _transitionTime : IuvoUnity.DataStructs.AnimationTransitionData
- _type : IuvoUnity.BaseClasses.Items.ItemTypeComponent
- _updateMode : IuvoUnity.BaseClasses.SemiBehavior
- _value : IuvoUnity.BaseClasses.Items.CurrencyValueComponent, IuvoUnity.DataStructs.ClampedData< T >
- _weight : IuvoUnity.BaseClasses.Items.WeightValueComponent