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Here is a list of all properties with links to the classes they belong to:
- r -
- Reconfigured : IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.Items.Item, IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.DataStructs.Timer, IuvoUnity.Interfaces.IReconfigurable
- relativeTransformToWeapon : IuvoUnity.BaseClasses.Items.Weapons.BladePart< TBladeType >, IuvoUnity.BaseClasses.Items.Weapons.ConnectorPart< TConnectorType >, IuvoUnity.BaseClasses.Items.Weapons.CounterWeightPart< TCounterWeightType >, IuvoUnity.BaseClasses.Items.Weapons.GuardPart< TGuardType >, IuvoUnity.BaseClasses.Items.Weapons.HandlePart< THandleType >, IuvoUnity.BaseClasses.Items.Weapons.HeadPart< THeadType >, IuvoUnity.BaseClasses.Items.Weapons.IWeaponPart, IuvoUnity.BaseClasses.Items.Weapons.PommelPart< TPommelType >, IuvoUnity.BaseClasses.Items.Weapons.SheathePart< TSheatheType >, IuvoUnity.BaseClasses.Items.Weapons.SpacerPart< TSpacerType >, IuvoUnity.BaseClasses.Items.Weapons.WeaponPart< TPartType >
- ReleaseDate : IuvoUnity.Core.IuvoCore
- RequiredComponents : IuvoUnity.BaseClasses.ECS.IuvoSystem
- ResetData : IuvoUnity.Interfaces.IResetDataEntity
- Root : IuvoUnity.DataStructs.Tree< T >
- Rotation : IuvoUnity.DataStructs.SpawnData, IuvoUnity.ECS.TransformComponent