Here is a list of all class members with links to the classes they belong to:
- i -
- iAmBoundaryWall : IuvoUnity.ProceduralGeneration.Wall
- Idle : IuvoUnity.Statemachines.HSM.Grounded, IuvoUnity.Statemachines.HSM.Idle
- IgnoreGravityForTime() : IuvoUnity.Extensions.RigidbodyExtensions
- ImplementDefaultScalingAlgorithm() : IuvoUnity.Configurations.HealthConfiguration, IuvoUnity.Configurations.LevelConfiguration
- Increment() : IuvoUnity.DataStructs.ClampedData< T >, IuvoUnity.DataStructs.ClampedFloat, IuvoUnity.DataStructs.ClampedInt, IuvoUnity.DataStructs.ClampedVector2, IuvoUnity.DataStructs.ClampedVector3
- IncrementTimer() : IuvoUnity.DataStructs.IncrementTimer
- incrementTimer : IuvoUnity.DataStructs.LoopingTimer
- Init() : IuvoUnity.BaseClasses.SemiBehavior
- Initialize() : IuvoUnity.BaseClasses.ECS.IuvoSystem, IuvoUnity.BaseClasses.ECS.MonoEntity, IuvoUnity.DataStructs.MultiTimer, IuvoUnity.Debug.IuvoDebug, IuvoUnity.ECS.IuvoComponentLayout, IuvoUnity.Extensions.CameraExtensions, IuvoUnity.Interfaces.IInitializeEntity
- InitializeDefaultComponents() : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- InitializeFromData() : IuvoUnity.BaseClasses.LevelComponent
- InitializeGame() : IuvoUnity.Constants.IuvoGame
- InitializeRoom() : IuvoUnity.ProceduralGeneration.Room
- InitializeSingleton() : IuvoUnity.Singletons.PersistentSingleton< T >
- InitializeStyleIfNeeded() : IuvoUnity.Editor.InterfaceReferenceUtils
- InitTimer() : IuvoUnity.DataStructs.Timer
- inputAction : IuvoUnity.Inputs.InputActionBase
- InputActionHandler() : IuvoUnity.Inputs.InputActionHandler< T >
- InputActionInstance : IuvoUnity.Inputs.InputActionHandler< T >
- inputActionReference : IuvoUnity.Inputs.InputActionBase
- InputBuffer() : IuvoUnity.DataStructs.InputBuffer< T >
- inputDownY : IuvoUnity.Inputs.DirectionalInputAction
- inputUpY : IuvoUnity.Inputs.DirectionalInputAction
- InsertAt() : IuvoUnity.DataStructs.Chain< T >
- Instance : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager, IuvoUnity.Singletons.PersistentSingleton< T >, IuvoUnity.StateMachines.CSM.ConditionalStateMachineAnalyzer
- instance : IuvoUnity.Singletons.PersistentSingleton< T >
- InterfaceArgs() : IuvoUnity.Editor.InterfaceArgs
- InterfaceReference() : IuvoUnity.Editor.InterfaceReference< TInterface, TObject >
- InterfaceType : IuvoUnity.Editor.InterfaceArgs
- interfaceType : IuvoUnity.Editor.RequireInterfaceAttribute
- internalEvent : IuvoUnity.Events.FlexibleDynamicEvent, IuvoUnity.Events.FlexibleEvent< T >, IuvoUnity.Events.FlexibleEvent< T1, T2 >, IuvoUnity.Events.FlexibleEvent
- InterruptConditionsMet() : IuvoUnity.Interfaces.IStateMachineCondition, IuvoUnity.StateMachines.CSM.ConditionalState
- Inverse() : IuvoUnity.Extensions.Vector3Extensions
- InVisionCone() : IuvoUnity.IuvoPhysics.PhysicsHelpers
- Invoke() : IuvoUnity.Events.FlexibleDynamicEvent, IuvoUnity.Events.FlexibleEvent< T >, IuvoUnity.Events.FlexibleEvent< T1, T2 >, IuvoUnity.Events.FlexibleEvent
- InvokeEvent() : IuvoUnity.DataStructs.Context
- InvokeEvent< T >() : IuvoUnity.DataStructs.Context
- IsAbove() : IuvoUnity.Extensions.TransformExtensions
- IsActive : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.ITogglable, IuvoUnity.Interfaces.ITogglableEntity
- IsAnimationLooping() : IuvoUnity.Extensions.AnimatorExtensions
- IsAtMax : IuvoUnity.DataStructs.ClampedData< T >, IuvoUnity.DataStructs.ClampedFloat, IuvoUnity.DataStructs.ClampedInt, IuvoUnity.DataStructs.ClampedVector2, IuvoUnity.DataStructs.ClampedVector3
- IsAtMin : IuvoUnity.DataStructs.ClampedData< T >, IuvoUnity.DataStructs.ClampedFloat, IuvoUnity.DataStructs.ClampedInt, IuvoUnity.DataStructs.ClampedVector2, IuvoUnity.DataStructs.ClampedVector3
- IsBehind() : IuvoUnity.Extensions.TransformExtensions
- IsBelow() : IuvoUnity.Extensions.TransformExtensions
- IsBoundary() : IuvoUnity.ProceduralGeneration.Wall
- IsBoundaryRoom : IuvoUnity.ProceduralGeneration.Room
- IsCollidingWith() : IuvoUnity.Extensions.GameObjectExtensions
- IsConditionMet() : IuvoUnity.DataStructs.BasicCondition< T >, IuvoUnity.Interfaces.IObserver, IuvoUnity.Interfaces.IStateACondition
- IsCustomTimer() : IuvoUnity.IuvoTime.TimeKeeper
- IsDead() : IuvoUnity.BaseClasses.HealthComponent
- isDead : IuvoUnity.BaseClasses.HealthComponent
- IsDecrement() : IuvoUnity.IuvoTime.TimeKeeper
- isDownPressed : IuvoUnity.Inputs.DirectionalInputAction
- IsEnabled : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Inputs.InputActionBase, IuvoUnity.Interfaces.ITogglable, IuvoUnity.Interfaces.ITogglableEntity
- IsEqual() : IuvoUnity.DataStructs.ComparableData< T >, IuvoUnity.DataStructs.ComparisonData
- IsFinished : IuvoUnity.DataStructs.DecrementTimer, IuvoUnity.DataStructs.IncrementTimer
- isFinished : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager
- isFinishedAdjustingRooms : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager
- isFinishedCheckingPaths : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager
- isFinishedMakingRooms : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager
- isFinishedRemovingWalls : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager
- IsGoingUp : IuvoUnity.DataStructs.LoopingTimer
- IsGrounded() : IuvoUnity.Interfaces.RPG.ISurface
- isGrounded : IuvoUnity.IuvoPhysics.GroundCheck
- isHolding : IuvoUnity.Inputs.KeyHoldInputAction
- IsIncrement() : IuvoUnity.IuvoTime.TimeKeeper
- IsInFrontOf() : IuvoUnity.Extensions.TransformExtensions
- isInitialized : IuvoUnity.BaseClasses.SemiBehavior
- IsInLayer() : IuvoUnity.Extensions.ColliderExtensions
- IsInState() : IuvoUnity.StateMachines.CSM.ConditionalStateMachine
- isInteractable : IuvoUnity.DataStructs.InteractableData
- IsLeftOf() : IuvoUnity.Extensions.TransformExtensions
- IsLongTerm() : IuvoUnity.IuvoTime.TimeKeeper
- IsLooping : IuvoUnity.DataStructs.LoopingTimer
- IsLoopingTimer() : IuvoUnity.IuvoTime.TimeKeeper
- IsMaxLevel() : IuvoUnity.BaseClasses.LevelComponent
- isMaxLevel : IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.BaseClasses.LevelComponentData
- IsMoving() : IuvoUnity.Extensions.RigidbodyExtensions
- IsMovingDown() : IuvoUnity.Extensions.RigidbodyExtensions
- IsNextNull() : IuvoUnity.DataStructs.Link< T >
- IsNextToBoundaryRoom : IuvoUnity.ProceduralGeneration.Room
- IsNextToWall() : IuvoUnity.IuvoPhysics.PhysicsHelpers
- IsNull() : IuvoUnity.DataStructs.ComparableData< T >, IuvoUnity.DataStructs.ComparisonData
- IsOverlappingWith() : IuvoUnity.Extensions.BoxColliderExtensions
- IsPaused : IuvoUnity.DataStructs.DecrementTimer, IuvoUnity.DataStructs.IncrementTimer, IuvoUnity.DataStructs.StopwatchTimer, IuvoUnity.Interfaces.IPausable, IuvoUnity.Interfaces.IPausableEntity
- IsPlaying() : IuvoUnity.Animations.AnimationHandler, IuvoUnity.Animations.LegacyAnimationHandler, IuvoUnity.Animations.PlayablesHandler, IuvoUnity.BaseClasses.IuvoAnimation, IuvoUnity.Extensions.AnimatorExtensions, IuvoUnity.Interfaces.IAnimationHandler
- IsPointInside() : IuvoUnity.Extensions.BoxColliderExtensions
- IsPressed() : IuvoUnity.Inputs.HoldInputActionBase, IuvoUnity.Inputs.KeyHoldInputAction, IuvoUnity.Inputs.KeyTapInputAction, IuvoUnity.Inputs.TapInputActionBase
- IsPreviousNull() : IuvoUnity.DataStructs.Link< T >
- isRandom : IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager
- IsRightOf() : IuvoUnity.Extensions.TransformExtensions
- IsRunning : IuvoUnity.DataStructs.DecrementTimer, IuvoUnity.DataStructs.IncrementTimer, IuvoUnity.DataStructs.LoopingTimer, IuvoUnity.DataStructs.MultiTimer, IuvoUnity.DataStructs.StopwatchTimer, IuvoUnity.DataStructs.Timer
- IsShortTerm() : IuvoUnity.IuvoTime.TimeKeeper
- IsStopwatch() : IuvoUnity.IuvoTime.TimeKeeper
- isStunned : IuvoUnity.Interfaces.RPG.IStunnable
- isSubscribed : IuvoUnity.Inputs.InputActionBase
- IsSuperLongTerm() : IuvoUnity.IuvoTime.TimeKeeper
- IsTouching() : IuvoUnity.Extensions.BoxColliderExtensions
- isTouching : IuvoUnity.IuvoPhysics.RayCastData, IuvoUnity.IuvoPhysics.SphereCastData
- IsTouchingAnyCollider() : IuvoUnity.Extensions.ColliderExtensions
- IsTouchingColliderWithTag() : IuvoUnity.Extensions.ColliderExtensions
- IsTrigger() : IuvoUnity.Extensions.ColliderExtensions
- isUpPressed : IuvoUnity.Inputs.DirectionalInputAction
- IsValid() : IuvoUnity.BaseClasses.HealthComponentData, IuvoUnity.BaseClasses.LevelComponentData
- IsValidKey() : IuvoUnity.DataStructs.ContextKeyGroups
- IsValidSubType< TSubType >() : IuvoUnity.BaseClasses.Items.Weapons.WeaponCategory< T_SubType >
- IsWithinRange : IuvoUnity.DataStructs.ClampedData< T >, IuvoUnity.DataStructs.ClampedFloat, IuvoUnity.DataStructs.ClampedInt, IuvoUnity.DataStructs.ClampedVector2, IuvoUnity.DataStructs.ClampedVector3
- ItemPrice : IuvoUnity.BaseClasses.Items.Weapons.WeaponConfiguration
- Items : IuvoUnity.DataStructs.LevelData
- ItemsCollected : IuvoUnity.DataStructs.LevelData
- ItemType : IuvoUnity.BaseClasses.Items.ItemTypeComponent
- itemTypeComponent : IuvoUnity.Configurations.ItemConfiguration
- ItemWeight : IuvoUnity.BaseClasses.Items.Weapons.WeaponConfiguration
- IuvoAnimation() : IuvoUnity.BaseClasses.IuvoAnimation
- IuvoEntity() : IuvoUnity.BaseClasses.ECS.IuvoEntity
- IuvoTag : IuvoUnity.Constants.IuvoGame
- IuvoTimer() : IuvoUnity.BaseClasses.ECS.IuvoTimer