Here is a list of all functions with links to the classes they belong to:
- s -
- SafeInvoke< T >() : IuvoUnity.Extensions.GenericExtensions
- Save() : IuvoUnity.BaseClasses.SaveToPrefabComponent
- SaveGame() : IuvoUnity.Constants.IuvoGame
- ScaleAndSave() : IuvoUnity.BaseClasses.SaveToPrefabComponent
- ScaleNonStaticChildrenWithMesh() : IuvoUnity.Extensions.GameObjectExtensions
- ScaleStaticChildrenWithMesh() : IuvoUnity.Extensions.GameObjectExtensions
- ScaleToMatch() : IuvoUnity.Extensions.TransformExtensions
- SecondPass() : IuvoUnity.Colors.LerpColor
- Serialize() : IuvoUnity.Configurations.HealthConfiguration, IuvoUnity.Configurations.LevelConfiguration
- Serialize< T >() : IuvoUnity.Interfaces.ISerializer
- SerializeSelf() : IuvoUnity.BaseClasses.LevelComponent
- Set() : IuvoUnity.DataStructs.ActorContext
- Set< T >() : IuvoUnity.DataStructs.Context, IuvoUnity.DataStructs.TransformContext
- SetAllies() : IuvoUnity.DataStructs.ActorContext
- SetAnimationHandler() : IuvoUnity.BaseClasses.IuvoAnimation
- SetAnimationTimeScale() : IuvoUnity.Extensions.AnimatorExtensions
- SetAreaSize() : IuvoUnity.Extensions.LightExtensions
- SetBackgroundColor() : IuvoUnity.Extensions.CameraExtensions
- SetBlend() : IuvoUnity.Animations.AnimationHandler, IuvoUnity.Animations.LegacyAnimationHandler, IuvoUnity.Animations.PlayablesHandler, IuvoUnity.BaseClasses.IuvoAnimation, IuvoUnity.Interfaces.IAnimationHandler
- SetBounceIntensity() : IuvoUnity.Extensions.LightExtensions
- SetBounds() : IuvoUnity.Extensions.SkinnedMeshExtensions
- SetCameras() : IuvoUnity.DataStructs.ActorContext
- SetCheckOrigin() : IuvoUnity.IuvoPhysics.GroundCheck
- SetColor() : IuvoUnity.Extensions.LightExtensions
- SetColorTemperature() : IuvoUnity.Extensions.LightExtensions
- SetCondition() : IuvoUnity.DataStructs.ConditionContext
- SetCookie() : IuvoUnity.Extensions.LightExtensions
- SetCulling() : IuvoUnity.Extensions.MeshRendererExtensions
- SetCullingMask() : IuvoUnity.Extensions.LightExtensions
- SetData() : IuvoUnity.DataStructs.Link< T >
- SetDestination() : IuvoUnity.DataStructs.TransformContext
- SetDirection() : IuvoUnity.DataStructs.TransformContext
- SetDirectionToCheck() : IuvoUnity.IuvoPhysics.GroundCheck
- SetDistanceToCheck() : IuvoUnity.IuvoPhysics.GroundCheck
- SetDuration() : IuvoUnity.DataStructs.MultiTimer, IuvoUnity.DataStructs.Timer
- SetEnemies() : IuvoUnity.DataStructs.ActorContext
- SetFlare() : IuvoUnity.Extensions.LightExtensions
- SetForceDefaultState() : IuvoUnity.StateMachines.CSM.ConditionalStateMachine
- SetForcePrevState() : IuvoUnity.StateMachines.CSM.ConditionalStateMachine
- SetGlobalStrength() : IuvoUnity.Singletons.GravityManager
- SetGravityDirection() : IuvoUnity.Singletons.GravityManager
- SetHandler() : IuvoUnity.DataStructs.PlayerHandlersContext
- SetInputDirection() : IuvoUnity.DataStructs.TransformContext
- SetIntensity() : IuvoUnity.Extensions.LightExtensions
- SetInteractables() : IuvoUnity.DataStructs.ActorContext
- SetIsAiming() : IuvoUnity.DataStructs.ConditionContext
- SetIsDead() : IuvoUnity.DataStructs.ConditionContext
- SetIsGrounded() : IuvoUnity.DataStructs.ConditionContext
- SetIsMoving() : IuvoUnity.DataStructs.ConditionContext
- SetIsPaused() : IuvoUnity.DataStructs.ConditionContext
- SetIsSprinting() : IuvoUnity.DataStructs.ConditionContext
- SetIsUnderAttack() : IuvoUnity.DataStructs.ConditionContext
- SetIsVisible() : IuvoUnity.DataStructs.ConditionContext
- SetKey() : IuvoUnity.Inputs.KeyHoldInputAction, IuvoUnity.Inputs.KeyTapInputAction, IuvoUnity.Inputs.MultiKeyCompositeInputAction
- SetLastDirection() : IuvoUnity.DataStructs.TransformContext
- SetLayerRecursively() : IuvoUnity.Extensions.GameObjectExtensions
- SetLevelScalingCurve() : IuvoUnity.Configurations.HealthConfiguration, IuvoUnity.Configurations.LevelConfiguration
- SetLocalGravity() : IuvoUnity.IuvoPhysics.GravityBody
- SetLogFilePath() : IuvoUnity.Debug.IuvoDebug
- SetLookTarget() : IuvoUnity.DataStructs.TransformContext
- SetMaterial() : IuvoUnity.Extensions.ColliderExtensions, IuvoUnity.Extensions.SkinnedMeshExtensions
- SetMaterialAtIndex() : IuvoUnity.Extensions.SkinnedMeshExtensions
- SetMaterialColor() : IuvoUnity.Extensions.GameObjectExtensions
- SetMaterials() : IuvoUnity.Extensions.SkinnedMeshExtensions
- SetMaxSize() : IuvoUnity.DataStructs.InputBuffer< T >
- SetMoveSpeed() : IuvoUnity.DataStructs.TransformContext
- SetNext() : IuvoUnity.DataStructs.Link< T >
- SetPairs() : IuvoUnity.ProceduralGeneration.ProceduralStripMesh
- SetParentWithoutAffectingTransform() : IuvoUnity.Extensions.TransformExtensions
- SetPlayers() : IuvoUnity.DataStructs.ActorContext
- SetPosition() : IuvoUnity.DataStructs.TransformContext, IuvoUnity.Extensions.CameraExtensions
- SetPositionDirectly() : IuvoUnity.Extensions.RigidbodyExtensions
- SetPrevious() : IuvoUnity.DataStructs.Link< T >
- SetRadiusToCheck() : IuvoUnity.IuvoPhysics.GroundCheck
- SetRandomObjects() : IuvoUnity.DataStructs.ActorContext
- SetRandomVelocity() : IuvoUnity.Extensions.RigidbodyExtensions
- SetRange() : IuvoUnity.Extensions.LightExtensions
- SetRenderMode() : IuvoUnity.Extensions.LightExtensions
- SetRenderTarget() : IuvoUnity.Extensions.CameraExtensions
- SetRotation() : IuvoUnity.Extensions.CameraExtensions
- SetRotationToTargetDirection() : IuvoUnity.Extensions.TransformExtensions
- SetScreenMode() : IuvoUnity.Constants.IuvoGame
- SetScreenResolution() : IuvoUnity.Constants.IuvoGame
- SetShadowBias() : IuvoUnity.Extensions.LightExtensions
- SetShadowNormalBias() : IuvoUnity.Extensions.LightExtensions
- SetShadowResolution() : IuvoUnity.Extensions.LightExtensions
- SetShadowStrength() : IuvoUnity.Extensions.LightExtensions
- SetSpeed() : IuvoUnity.Extensions.AnimatorExtensions
- SetSpotAngle() : IuvoUnity.Extensions.LightExtensions
- SetStatName() : IuvoUnity.RPG.Stat
- SetTargets() : IuvoUnity.DataStructs.ActorContext
- SetToMax() : IuvoUnity.DataStructs.ClampedData< T >
- SetToMin() : IuvoUnity.DataStructs.ClampedData< T >
- SetToRandom() : IuvoUnity.DataStructs.ClampedData< T >
- SetTransform() : IuvoUnity.DataStructs.TransformContext
- SetTrigger() : IuvoUnity.Extensions.ColliderExtensions
- SetVelocity() : IuvoUnity.DataStructs.TransformContext, IuvoUnity.IuvoPhysics.GroundCheck
- SetVelocityTo() : IuvoUnity.Extensions.RigidbodyExtensions
- SetVelocityX() : IuvoUnity.Extensions.RigidbodyExtensions
- SetVelocityY() : IuvoUnity.Extensions.RigidbodyExtensions
- SetVelocityZ() : IuvoUnity.Extensions.RigidbodyExtensions
- SetWeaponBase() : IuvoUnity.BaseClasses.Items.Weapons.Weapon< TSubType >
- SetWorldBoundaries() : IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager
- SetWorldRotation() : IuvoUnity.Extensions.TransformExtensions
- ShakeScreen() : IuvoUnity.Extensions.CameraExtensions
- ShakeScreenCoroutine() : IuvoUnity.Extensions.CameraExtensions
- SheathePart() : IuvoUnity.BaseClasses.Items.Weapons.RangedWeapons.SheathePart, IuvoUnity.BaseClasses.Items.Weapons.SheathePart< TSheatheType >
- Show() : IuvoUnity.Extensions.RendererExtensions
- ShowCreditsScreen() : IuvoUnity.Constants.IuvoGame
- ShowDeathMenu() : IuvoUnity.Constants.IuvoGame
- ShowMainMenu() : IuvoUnity.Constants.IuvoGame
- ShowSplashScreen() : IuvoUnity.Constants.IuvoGame
- ShowWindow() : IuvoUnity.Editor.BaseConfigScriptCreator, IuvoUnity.Editor.ConditionalStateScriptCreator
- ShutDown() : IuvoUnity.Interfaces.IShutDown
- Shutdown() : IuvoUnity.BaseClasses.ECS.IuvoSystem
- ShutdownGame() : IuvoUnity.Constants.IuvoGame
- SnapTo() : IuvoUnity.Extensions.BoxColliderExtensions
- SortListByPriority() : IuvoUnity.BaseClasses.SemiBehaviorManager
- SpacerPart() : IuvoUnity.BaseClasses.Items.Weapons.RangedWeapons.SpacerPart, IuvoUnity.BaseClasses.Items.Weapons.SpacerPart< TSpacerType >
- SpawnData() : IuvoUnity.DataStructs.SpawnData
- SpendLevelUpPoint() : IuvoUnity.BaseClasses.LevelComponent
- SphereCastData() : IuvoUnity.IuvoPhysics.SphereCastData
- Start() : IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Colors.LerpColor, IuvoUnity.DataStructs.DecrementTimer, IuvoUnity.DataStructs.IncrementTimer, IuvoUnity.DataStructs.LoopingTimer, IuvoUnity.DataStructs.MultiTimer, IuvoUnity.DataStructs.StopwatchTimer, IuvoUnity.IuvoPhysics.RayCaster, IuvoUnity.IuvoPhysics.SphereCaster, IuvoUnity.ProceduralGeneration.GameObjectGrid, IuvoUnity.ProceduralGeneration.GameObjectPillar, IuvoUnity.ProceduralGeneration.GameObjectRow, IuvoUnity.ProceduralGeneration.ProceduralMazeGeneration, IuvoUnity.ProceduralGeneration.Room, IuvoUnity.ProceduralGeneration.Wall, IuvoUnity.Singletons.CoroutineManager, IuvoUnity.StateMachines.CSM.ConditionalHumanoidStateMachine, IuvoUnity.StateMachines.CSM.ConditionalStateMachine, IuvoUnity.StateMachines.CSM.ConditionalStateMachineAnalyzer, IuvoUnity.StateMachines.HSM.StateMachine, TimerTestUI
- StartGame() : IuvoUnity.Constants.IuvoGame
- StartTimer() : IuvoUnity.DataStructs.CustomTimer, IuvoUnity.DataStructs.Timer
- StartUp() : IuvoUnity.Interfaces.IStartUp
- State() : IuvoUnity.StateMachines.HSM.State
- StateMachine() : IuvoUnity.StateMachines.HSM.StateMachine
- StateMachineBuilder() : IuvoUnity.StateMachines.HSM.StateMachineBuilder
- Stop() : IuvoUnity.Animations.AnimationHandler, IuvoUnity.Animations.LegacyAnimationHandler, IuvoUnity.Animations.PlayablesHandler, IuvoUnity.BaseClasses.IuvoAnimation, IuvoUnity.Interfaces.IAnimationHandler
- StopAtPosition() : IuvoUnity.Extensions.RigidbodyExtensions
- StopLooping() : IuvoUnity.DataStructs.LoopingTimer
- StopwatchTimer() : IuvoUnity.DataStructs.StopwatchTimer
- Stun() : IuvoUnity.Interfaces.RPG.IStunnable
- Subtract() : IuvoUnity.Extensions.Vector3Extensions
- SwapPositionWith() : IuvoUnity.Extensions.TransformExtensions
- SwapRotationWith() : IuvoUnity.Extensions.TransformExtensions
- SwapScaleWith() : IuvoUnity.Extensions.TransformExtensions
- SwordBladePart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Swords.SwordBladePart
- SwordConnectorPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Swords.SwordConnectorPart
- SwordCounterWeightPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Swords.SwordCounterWeightPart
- SwordGuardPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Swords.SwordGuardPart
- SwordHandlePart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Swords.SwordHandlePart
- SwordPommelPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Swords.SwordPommelPart
- SwordSheathePart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Swords.SwordSheathePart
- SwordSpacerPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Swords.SwordSpacerPart