Here is a list of all functions with links to the classes they belong to:
- o -
- OnActivate() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.IActivatable, IuvoUnity.Interfaces.IActivateEntity
- OnAdd() : IuvoUnity.ECS.IuvoComponentLayout, IuvoUnity.Interfaces.IAddable, IuvoUnity.Interfaces.IAddEntity
- OnAwake() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.IAwakeEntity
- OnChange() : IuvoUnity.Interfaces.IChange, IuvoUnity.Interfaces.IChangeEntity
- OnConfigure() : IuvoUnity.BaseClasses.ECS.IuvoConfigurationBase, IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.Items.Item, IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.DataStructs.Timer, IuvoUnity.Interfaces.IConfigurable, IuvoUnity.Interfaces.IConfigureEntity
- OnCreate() : IuvoUnity.DataStructs.Timer, IuvoUnity.Interfaces.ICreatable, IuvoUnity.Interfaces.ICreateEntity
- OnDeactivate() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.IDeactivatable, IuvoUnity.Interfaces.IDeactivateEntity
- OnDestroy() : IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.DataStructs.CustomTimer, IuvoUnity.DataStructs.Timer, IuvoUnity.Inputs.InputActionBase, IuvoUnity.Interfaces.IDestroyEntity, IuvoUnity.Interfaces.IDestructible
- OnDisable() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Configurations.HealthConfiguration, IuvoUnity.Configurations.LevelConfiguration, IuvoUnity.Inputs.DirectionalInputAction, IuvoUnity.Inputs.InputActionBase, IuvoUnity.Inputs.InputCooldownAction, IuvoUnity.Interfaces.IDisableable, IuvoUnity.Interfaces.IDisableEntity, IuvoUnity.RPG.Stat
- OnDownCanceled() : IuvoUnity.Inputs.DirectionalInputAction
- OnDownPerformed() : IuvoUnity.Inputs.DirectionalInputAction
- OnDrawGizmos() : IuvoUnity.IuvoPhysics.GravityZone
- OnDrawGizmosSelected() : IuvoUnity.IuvoPhysics.GravityBody
- OnEnable() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Configurations.HealthConfiguration, IuvoUnity.Configurations.ItemConfiguration, IuvoUnity.Configurations.LevelConfiguration, IuvoUnity.Configurations.TimerConfiguration, IuvoUnity.Inputs.DirectionalInputAction, IuvoUnity.Inputs.InputActionBase, IuvoUnity.Interfaces.IEnableable, IuvoUnity.Interfaces.IEnableEntity, IuvoUnity.RPG.Stat
- OnEnter() : IuvoUnity.Statemachines.HSM.Airborne, IuvoUnity.Statemachines.HSM.Idle, IuvoUnity.StateMachines.HSM.State
- OnExit() : IuvoUnity.StateMachines.HSM.State
- OnFixedUpdate() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.IFixedUpdateEntity
- OnGUI() : IuvoUnity.Editor.BaseConfigScriptCreator, IuvoUnity.Editor.ConditionalStateScriptCreator, IuvoUnity.Editor.DebugButtonDrawer, IuvoUnity.Editor.ExpandableAttributeDrawer, IuvoUnity.Editor.InterfaceReferenceDrawer, IuvoUnity.Editor.InterfaceReferenceUtils
- OnInputCanceled() : IuvoUnity.Inputs.InputActionBase
- OnInputPerformed() : IuvoUnity.Inputs.AxisInputAction, IuvoUnity.Inputs.DirectionalInputAction, IuvoUnity.Inputs.DoubleTapInputAction, IuvoUnity.Inputs.InputActionBase, IuvoUnity.Inputs.InputCooldownAction, IuvoUnity.Inputs.TapInputAction
- OnInputStarted() : IuvoUnity.Inputs.InputActionBase
- OnLateUpdate() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.ILateUpdateEntity
- OnNotify() : IuvoUnity.Interfaces.IObserver
- OnNotifyOfChange< T >() : IuvoUnity.Interfaces.INotifyOfChange, IuvoUnity.Interfaces.INotifyOfChangeEntity
- OnPause() : IuvoUnity.Interfaces.IPausable, IuvoUnity.Interfaces.IPausableEntity
- OnPostUpdate() : IuvoUnity.BaseClasses.SemiBehavior
- OnPreUpdate() : IuvoUnity.BaseClasses.SemiBehavior
- OnReconfigure() : IuvoUnity.BaseClasses.ECS.IuvoConfigurationBase, IuvoUnity.BaseClasses.HealthComponent, IuvoUnity.BaseClasses.Items.Item, IuvoUnity.BaseClasses.LevelComponent, IuvoUnity.DataStructs.Timer, IuvoUnity.Interfaces.IReconfigurable, IuvoUnity.Interfaces.IReconfigureEntity
- OnRegister() : IuvoUnity.Interfaces.IRegisterable
- OnRemove() : IuvoUnity.ECS.IuvoComponentLayout, IuvoUnity.Interfaces.IRemovable, IuvoUnity.Interfaces.IRemoveEntity
- OnReset() : IuvoUnity.Interfaces.IResetEntity
- OnResume() : IuvoUnity.Interfaces.IPausable, IuvoUnity.Interfaces.IPausableEntity
- OnStart() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.IStartEntity
- OnTriggerEnter() : IuvoUnity.IuvoPhysics.GravityZone
- OnTriggerExit() : IuvoUnity.IuvoPhysics.GravityZone
- OnUnregister() : IuvoUnity.Interfaces.IUnregisterable
- OnUpCanceled() : IuvoUnity.Inputs.DirectionalInputAction
- OnUpdate() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.IUpdatable, IuvoUnity.Interfaces.IUpdateEntity, IuvoUnity.Statemachines.HSM.Move, IuvoUnity.StateMachines.HSM.State
- OnUpPerformed() : IuvoUnity.Inputs.DirectionalInputAction
- operator!=() : IuvoUnity.Colors.ComparableColor
- operator<() : IuvoUnity.Colors.ComparableColor
- operator<=() : IuvoUnity.Colors.ComparableColor
- operator==() : IuvoUnity.Colors.ComparableColor
- operator>() : IuvoUnity.Colors.ComparableColor
- operator>=() : IuvoUnity.Colors.ComparableColor
- OrNull< T >() : IuvoUnity.Extensions.GameObjectExtensions
- Overlaps() : IuvoUnity.Extensions.ColliderExtensions