Here is a list of all functions with links to the classes they belong to:
- i -
- Idle() : IuvoUnity.Statemachines.HSM.Idle
- IgnoreGravityForTime() : IuvoUnity.Extensions.RigidbodyExtensions
- ImplementDefaultScalingAlgorithm() : IuvoUnity.Configurations.HealthConfiguration, IuvoUnity.Configurations.LevelConfiguration
- Increment() : IuvoUnity.DataStructs.ClampedData< T >, IuvoUnity.DataStructs.ClampedFloat, IuvoUnity.DataStructs.ClampedInt, IuvoUnity.DataStructs.ClampedVector2, IuvoUnity.DataStructs.ClampedVector3
- IncrementTimer() : IuvoUnity.DataStructs.IncrementTimer
- Init() : IuvoUnity.BaseClasses.SemiBehavior
- Initialize() : IuvoUnity.BaseClasses.ECS.IuvoSystem, IuvoUnity.BaseClasses.ECS.MonoEntity, IuvoUnity.DataStructs.MultiTimer, IuvoUnity.Debug.IuvoDebug, IuvoUnity.ECS.IuvoComponentLayout, IuvoUnity.Extensions.CameraExtensions, IuvoUnity.Interfaces.IInitializeEntity
- InitializeDefaultComponents() : IuvoUnity.BaseClasses.ECS.IuvoEntityRegistry
- InitializeFromData() : IuvoUnity.BaseClasses.LevelComponent
- InitializeGame() : IuvoUnity.Constants.IuvoGame
- InitializeRoom() : IuvoUnity.ProceduralGeneration.Room
- InitializeSingleton() : IuvoUnity.Singletons.PersistentSingleton< T >
- InitializeStyleIfNeeded() : IuvoUnity.Editor.InterfaceReferenceUtils
- InitTimer() : IuvoUnity.DataStructs.Timer
- InputActionHandler() : IuvoUnity.Inputs.InputActionHandler< T >
- InputBuffer() : IuvoUnity.DataStructs.InputBuffer< T >
- InsertAt() : IuvoUnity.DataStructs.Chain< T >
- InterfaceArgs() : IuvoUnity.Editor.InterfaceArgs
- InterfaceReference() : IuvoUnity.Editor.InterfaceReference< TInterface, TObject >
- InterruptConditionsMet() : IuvoUnity.Interfaces.IStateMachineCondition, IuvoUnity.StateMachines.CSM.ConditionalState
- Inverse() : IuvoUnity.Extensions.Vector3Extensions
- InVisionCone() : IuvoUnity.IuvoPhysics.PhysicsHelpers
- Invoke() : IuvoUnity.Events.FlexibleDynamicEvent, IuvoUnity.Events.FlexibleEvent< T >, IuvoUnity.Events.FlexibleEvent< T1, T2 >, IuvoUnity.Events.FlexibleEvent
- InvokeEvent() : IuvoUnity.DataStructs.Context
- InvokeEvent< T >() : IuvoUnity.DataStructs.Context
- IsAbove() : IuvoUnity.Extensions.TransformExtensions
- IsAnimationLooping() : IuvoUnity.Extensions.AnimatorExtensions
- IsBehind() : IuvoUnity.Extensions.TransformExtensions
- IsBelow() : IuvoUnity.Extensions.TransformExtensions
- IsBoundary() : IuvoUnity.ProceduralGeneration.Wall
- IsCollidingWith() : IuvoUnity.Extensions.GameObjectExtensions
- IsConditionMet() : IuvoUnity.DataStructs.BasicCondition< T >, IuvoUnity.Interfaces.IObserver, IuvoUnity.Interfaces.IStateACondition
- IsCustomTimer() : IuvoUnity.IuvoTime.TimeKeeper
- IsDead() : IuvoUnity.BaseClasses.HealthComponent
- IsDecrement() : IuvoUnity.IuvoTime.TimeKeeper
- IsEqual() : IuvoUnity.DataStructs.ComparableData< T >, IuvoUnity.DataStructs.ComparisonData
- IsGrounded() : IuvoUnity.Interfaces.RPG.ISurface
- IsIncrement() : IuvoUnity.IuvoTime.TimeKeeper
- IsInFrontOf() : IuvoUnity.Extensions.TransformExtensions
- IsInLayer() : IuvoUnity.Extensions.ColliderExtensions
- IsInState() : IuvoUnity.StateMachines.CSM.ConditionalStateMachine
- IsLeftOf() : IuvoUnity.Extensions.TransformExtensions
- IsLongTerm() : IuvoUnity.IuvoTime.TimeKeeper
- IsLoopingTimer() : IuvoUnity.IuvoTime.TimeKeeper
- IsMaxLevel() : IuvoUnity.BaseClasses.LevelComponent
- IsMoving() : IuvoUnity.Extensions.RigidbodyExtensions
- IsMovingDown() : IuvoUnity.Extensions.RigidbodyExtensions
- IsNextNull() : IuvoUnity.DataStructs.Link< T >
- IsNextToWall() : IuvoUnity.IuvoPhysics.PhysicsHelpers
- IsNull() : IuvoUnity.DataStructs.ComparableData< T >, IuvoUnity.DataStructs.ComparisonData
- IsOverlappingWith() : IuvoUnity.Extensions.BoxColliderExtensions
- IsPlaying() : IuvoUnity.Animations.AnimationHandler, IuvoUnity.Animations.LegacyAnimationHandler, IuvoUnity.Animations.PlayablesHandler, IuvoUnity.BaseClasses.IuvoAnimation, IuvoUnity.Extensions.AnimatorExtensions, IuvoUnity.Interfaces.IAnimationHandler
- IsPointInside() : IuvoUnity.Extensions.BoxColliderExtensions
- IsPressed() : IuvoUnity.Inputs.HoldInputActionBase, IuvoUnity.Inputs.KeyHoldInputAction, IuvoUnity.Inputs.KeyTapInputAction, IuvoUnity.Inputs.TapInputActionBase
- IsPreviousNull() : IuvoUnity.DataStructs.Link< T >
- IsRightOf() : IuvoUnity.Extensions.TransformExtensions
- IsRunning() : IuvoUnity.DataStructs.MultiTimer, IuvoUnity.DataStructs.Timer
- IsShortTerm() : IuvoUnity.IuvoTime.TimeKeeper
- IsStopwatch() : IuvoUnity.IuvoTime.TimeKeeper
- IsSuperLongTerm() : IuvoUnity.IuvoTime.TimeKeeper
- IsTouching() : IuvoUnity.Extensions.BoxColliderExtensions
- IsTouchingAnyCollider() : IuvoUnity.Extensions.ColliderExtensions
- IsTouchingColliderWithTag() : IuvoUnity.Extensions.ColliderExtensions
- IsTrigger() : IuvoUnity.Extensions.ColliderExtensions
- IsValid() : IuvoUnity.BaseClasses.HealthComponentData, IuvoUnity.BaseClasses.LevelComponentData
- IsValidKey() : IuvoUnity.DataStructs.ContextKeyGroups
- IsValidSubType< TSubType >() : IuvoUnity.BaseClasses.Items.Weapons.WeaponCategory< T_SubType >
- IuvoAnimation() : IuvoUnity.BaseClasses.IuvoAnimation
- IuvoEntity() : IuvoUnity.BaseClasses.ECS.IuvoEntity
- IuvoTimer() : IuvoUnity.BaseClasses.ECS.IuvoTimer