Here is a list of all functions with links to the classes they belong to:
- a -
- AbsorbDamage() : IuvoUnity.BaseClasses.IShield
- Activate() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.Interfaces.IActivator< T >, IuvoUnity.Interfaces.RPG.IAbility
- ActorContext() : IuvoUnity.DataStructs.ActorContext
- Add() : IuvoUnity.DataStructs.ActorContext, IuvoUnity.DataStructs.InputBuffer< T >, IuvoUnity.Extensions.Vector3Extensions, IuvoUnity.Interfaces.IAdd< T >
- AddAbsoluteLap() : IuvoUnity.DataStructs.StopwatchTimer
- AddAlly() : IuvoUnity.DataStructs.ActorContext
- AddAppTag() : IuvoUnity.Constants.ConstTag
- AddCamera() : IuvoUnity.DataStructs.ActorContext
- AddChild() : IuvoUnity.DataStructs.TreeNode< T >
- AddComponent< T >() : IuvoUnity.BaseClasses.ECS.ComponentManager, IuvoUnity.BaseClasses.ECS.IuvoEntity
- AddDampedForce() : IuvoUnity.Extensions.RigidbodyExtensions
- AddEnemy() : IuvoUnity.DataStructs.ActorContext
- AddExperience() : IuvoUnity.BaseClasses.LevelComponent
- AddGameTag() : IuvoUnity.Constants.ConstTag
- AddInteractable() : IuvoUnity.DataStructs.ActorContext
- AddLap() : IuvoUnity.DataStructs.StopwatchTimer
- AddLevels() : IuvoUnity.BaseClasses.LevelComponent
- AddLevelUpPoint() : IuvoUnity.BaseClasses.LevelComponent
- AddListener() : IuvoUnity.DataStructs.EventContext, IuvoUnity.Events.FlexibleDynamicEvent, IuvoUnity.Events.FlexibleEvent< T >, IuvoUnity.Events.FlexibleEvent< T1, T2 >, IuvoUnity.Events.FlexibleEvent
- AddObserver() : IuvoUnity.Interfaces.IObservable
- AddOrUpdate< TKey, TValue >() : IuvoUnity.Extensions.GenericExtensions
- AddPlayer() : IuvoUnity.DataStructs.ActorContext
- AddRandomObject() : IuvoUnity.DataStructs.ActorContext
- AddSplitLap() : IuvoUnity.DataStructs.StopwatchTimer
- AddTagType() : IuvoUnity.Constants.ConstTag
- AddTarget() : IuvoUnity.DataStructs.ActorContext
- AddToHistory() : IuvoUnity.StateMachines.CSM.ConditionalStateMachine
- AddUITag() : IuvoUnity.Constants.ConstTag
- AddUnityListener() : IuvoUnity.DataStructs.EventContext, IuvoUnity.Events.FlexibleEvent< T >, IuvoUnity.Events.FlexibleEvent< T1, T2 >, IuvoUnity.Events.FlexibleEvent
- Airborne() : IuvoUnity.Statemachines.HSM.Airborne
- AlignToGravity() : IuvoUnity.IuvoPhysics.GravityBody
- AlignWith() : IuvoUnity.Extensions.TransformExtensions
- AngleBetween() : IuvoUnity.Extensions.Vector3Extensions
- AnimationBlendData() : IuvoUnity.DataStructs.AnimationBlendData
- AnimationClipData() : IuvoUnity.DataStructs.AnimationClipData
- AnimationClipsData() : IuvoUnity.DataStructs.AnimationClipsData
- AnimationEventData() : IuvoUnity.DataStructs.AnimationEventData
- AnimationHandler() : IuvoUnity.Animations.AnimationHandler
- AnimationStateData() : IuvoUnity.DataStructs.AnimationStateData
- AnimationTransitionData() : IuvoUnity.DataStructs.AnimationTransitionData
- ApplyForceByMass() : IuvoUnity.Extensions.RigidbodyExtensions
- ApplyForceInDirectionOfVelocity() : IuvoUnity.Extensions.RigidbodyExtensions
- ApplyGravity() : IuvoUnity.IuvoPhysics.GravityBody
- ApplyImpulseAtPoint() : IuvoUnity.Extensions.RigidbodyExtensions
- ApplyJumpForce() : IuvoUnity.Extensions.RigidbodyExtensions
- ApplyKnockbackForce() : IuvoUnity.Extensions.RigidbodyExtensions
- ApplyMesh() : IuvoUnity.ProceduralGeneration.ProceduralMesh, IuvoUnity.ProceduralGeneration.ProceduralStripMesh
- ApplyRandomTorque() : IuvoUnity.Extensions.RigidbodyExtensions
- ApplySpin() : IuvoUnity.Extensions.RigidbodyExtensions
- ApplyStopImpulse() : IuvoUnity.Extensions.RigidbodyExtensions
- ApplyTextures() : IuvoUnity.ProceduralGeneration.ProceduralMazeGeneration
- ApplyTint() : IuvoUnity.Extensions.RendererExtensions
- ApplyTo() : IuvoUnity.ECS.EasyRotationComponent
- ApproximatelyEqualDistance() : IuvoUnity.Extensions.Vector3Extensions
- AreAllInputsPressed() : IuvoUnity.Inputs.CompositeInputActionBase, IuvoUnity.Inputs.MultiKeyCompositeInputAction
- AreConditionsMet() : IuvoUnity.StateMachines.CSM.ConditionalState
- AssignTargetDestination() : IuvoUnity.StateMachines.CSM.ConditionalHumanoidStateMachine
- Average() : IuvoUnity.Extensions.Vector3Extensions
- AwaitFinish() : IuvoUnity.DataStructs.Timer
- Awake() : IuvoUnity.BaseClasses.SemiBehavior, IuvoUnity.BaseClasses.SemiBehaviorManager, IuvoUnity.Constants.IuvoGame, IuvoUnity.DataStructs.CustomTimer, IuvoUnity.DataStructs.Timer, IuvoUnity.Debug.TestDebugButton, IuvoUnity.Inputs.InputActionBase, IuvoUnity.Inputs.KeyHoldInputAction, IuvoUnity.IuvoPhysics.GravityBody, IuvoUnity.IuvoPhysics.GravityZone, IuvoUnity.ProceduralGeneration.Dungeons.DungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.GridDungeonManager, IuvoUnity.ProceduralGeneration.Dungeons.RandomDungeonManager, IuvoUnity.ProceduralGeneration.ProceduralMesh, IuvoUnity.Singletons.CoroutineManager, IuvoUnity.Singletons.GravityManager, IuvoUnity.Singletons.PersistentSingleton< T >, IuvoUnity.StateMachines.CSM.ConditionalStateMachine, IuvoUnity.StateMachines.CSM.ConditionalStateMachineAnalyzer, TimerTestUI
- AxeBladePart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeBladePart
- AxeConnectorPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeConnectorPart
- AxeCounterWeightPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeCounterWeightPart
- AxeGuardPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeGuardPart
- AxeHandlePart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeHandlePart
- AxeHeadPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeHeadPart
- AxePommelPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxePommelPart
- AxeSheathePart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeSheathePart
- AxeSpacerPart() : IuvoUnity.BaseClasses.Items.Weapons.MeleeWeapons.Axes.AxeSpacerPart