Iuvo Unity 0.5.1
This is library containing a variety of helper classes and extension methods for the Unity gane engine.
GitHub | Iuvo Unity Updates | Creator
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IuvoUnity.Extensions.RigidbodyExtensions Member List

This is the complete list of members for IuvoUnity.Extensions.RigidbodyExtensions, including all inherited members.

AddDampedForce(this Rigidbody rb, Vector3 force, float damping)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ApplyForceByMass(this Rigidbody rb, Vector3 force)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ApplyForceInDirectionOfVelocity(this Rigidbody rb, float forceAmount)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ApplyImpulseAtPoint(this Rigidbody rb, Vector3 impulse, Vector3 point)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ApplyJumpForce(this Rigidbody rb, float jumpForce)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ApplyKnockbackForce(this Rigidbody rb, Vector3 impactPoint, float knockbackStrength)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ApplyRandomTorque(this Rigidbody rb, float torqueAmount)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ApplySpin(this Rigidbody rb, float torqueAmount)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ApplyStopImpulse(this Rigidbody rb)IuvoUnity.Extensions.RigidbodyExtensionsstatic
FreezeMovementInDirection(this Rigidbody rb, Vector3 direction)IuvoUnity.Extensions.RigidbodyExtensionsstatic
GetSpeedInForwardDirection(this Rigidbody rb)IuvoUnity.Extensions.RigidbodyExtensionsstatic
IgnoreGravityForTime(this Rigidbody rb, float time, MonoBehaviour context)IuvoUnity.Extensions.RigidbodyExtensionsstatic
IsMoving(this Rigidbody rb)IuvoUnity.Extensions.RigidbodyExtensionsstatic
IsMovingDown(this Rigidbody rb)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ResetAll(this Rigidbody rb)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ResetAngularVelocity(this Rigidbody rb)IuvoUnity.Extensions.RigidbodyExtensionsstatic
ResetVelocity(this Rigidbody rb)IuvoUnity.Extensions.RigidbodyExtensionsstatic
RestoreGravityAfterTime(Rigidbody rb, float time)IuvoUnity.Extensions.RigidbodyExtensionsprivatestatic
RotateToAlignWithTarget(this Rigidbody rb, Vector3 targetPosition, float torqueAmount)IuvoUnity.Extensions.RigidbodyExtensionsstatic
RotateToAngle(this Rigidbody rb, Vector3 targetDirection, float speed)IuvoUnity.Extensions.RigidbodyExtensionsstatic
SetPositionDirectly(this Rigidbody rb, Vector3 position)IuvoUnity.Extensions.RigidbodyExtensionsstatic
SetRandomVelocity(this Rigidbody rb, float minSpeed, float maxSpeed)IuvoUnity.Extensions.RigidbodyExtensionsstatic
SetVelocityTo(this Rigidbody rb, Vector3 targetVelocity)IuvoUnity.Extensions.RigidbodyExtensionsstatic
SetVelocityX(this Rigidbody rb, float velocity)IuvoUnity.Extensions.RigidbodyExtensionsstatic
SetVelocityY(this Rigidbody rb, float velocity)IuvoUnity.Extensions.RigidbodyExtensionsstatic
SetVelocityZ(this Rigidbody rb, float velocity)IuvoUnity.Extensions.RigidbodyExtensionsstatic
StopAtPosition(this Rigidbody rb, Vector3 position)IuvoUnity.Extensions.RigidbodyExtensionsstatic