| AddDampedForce(this Rigidbody rb, Vector3 force, float damping) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ApplyForceByMass(this Rigidbody rb, Vector3 force) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ApplyForceInDirectionOfVelocity(this Rigidbody rb, float forceAmount) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ApplyImpulseAtPoint(this Rigidbody rb, Vector3 impulse, Vector3 point) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ApplyJumpForce(this Rigidbody rb, float jumpForce) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ApplyKnockbackForce(this Rigidbody rb, Vector3 impactPoint, float knockbackStrength) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ApplyRandomTorque(this Rigidbody rb, float torqueAmount) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ApplySpin(this Rigidbody rb, float torqueAmount) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ApplyStopImpulse(this Rigidbody rb) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| FreezeMovementInDirection(this Rigidbody rb, Vector3 direction) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| GetSpeedInForwardDirection(this Rigidbody rb) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| IgnoreGravityForTime(this Rigidbody rb, float time, MonoBehaviour context) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| IsMoving(this Rigidbody rb) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| IsMovingDown(this Rigidbody rb) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ResetAll(this Rigidbody rb) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ResetAngularVelocity(this Rigidbody rb) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| ResetVelocity(this Rigidbody rb) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| RestoreGravityAfterTime(Rigidbody rb, float time) | IuvoUnity.Extensions.RigidbodyExtensions | privatestatic |
| RotateToAlignWithTarget(this Rigidbody rb, Vector3 targetPosition, float torqueAmount) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| RotateToAngle(this Rigidbody rb, Vector3 targetDirection, float speed) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| SetPositionDirectly(this Rigidbody rb, Vector3 position) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| SetRandomVelocity(this Rigidbody rb, float minSpeed, float maxSpeed) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| SetVelocityTo(this Rigidbody rb, Vector3 targetVelocity) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| SetVelocityX(this Rigidbody rb, float velocity) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| SetVelocityY(this Rigidbody rb, float velocity) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| SetVelocityZ(this Rigidbody rb, float velocity) | IuvoUnity.Extensions.RigidbodyExtensions | static |
| StopAtPosition(this Rigidbody rb, Vector3 position) | IuvoUnity.Extensions.RigidbodyExtensions | static |