| coroutineRunner | IuvoUnity.Extensions.CameraExtensions | privatestatic |
| FadeIn(this Camera camera, float duration) | IuvoUnity.Extensions.CameraExtensions | static |
| FadeInCoroutine(Camera camera, float duration) | IuvoUnity.Extensions.CameraExtensions | privatestatic |
| FadeOut(this Camera camera, float duration) | IuvoUnity.Extensions.CameraExtensions | static |
| FadeOutCoroutine(Camera camera, float duration) | IuvoUnity.Extensions.CameraExtensions | privatestatic |
| Follow(this Camera camera, Transform target, Vector3 offset) | IuvoUnity.Extensions.CameraExtensions | static |
| GetCenterRay(this Camera camera) | IuvoUnity.Extensions.CameraExtensions | static |
| Initialize(MonoBehaviour runner) | IuvoUnity.Extensions.CameraExtensions | static |
| LockRotationAxis(this Camera camera, Vector3 lockedAxis) | IuvoUnity.Extensions.CameraExtensions | static |
| LookAt(this Camera camera, Transform target) | IuvoUnity.Extensions.CameraExtensions | static |
| LookAt(this Camera camera, Vector3 target) | IuvoUnity.Extensions.CameraExtensions | static |
| LookAt(this Camera camera, GameObject target) | IuvoUnity.Extensions.CameraExtensions | static |
| MoveToPosition(this Camera camera, Vector3 targetPosition, float speed) | IuvoUnity.Extensions.CameraExtensions | static |
| RaycastFromCenter(this Camera camera, float maxDistance, LayerMask layerMask) | IuvoUnity.Extensions.CameraExtensions | static |
| RotateToRotation(this Camera camera, Quaternion targetRotation, float speed) | IuvoUnity.Extensions.CameraExtensions | static |
| SetBackgroundColor(this Camera camera, Color color) | IuvoUnity.Extensions.CameraExtensions | static |
| SetPosition(this Camera camera, Vector3 position) | IuvoUnity.Extensions.CameraExtensions | static |
| SetRenderTarget(this Camera camera, RenderTexture renderTexture) | IuvoUnity.Extensions.CameraExtensions | static |
| SetRotation(this Camera camera, Quaternion rotation) | IuvoUnity.Extensions.CameraExtensions | static |
| ShakeScreen(this Camera camera, float magnitude, float duration) | IuvoUnity.Extensions.CameraExtensions | static |
| ShakeScreenCoroutine(Camera camera, float magnitude, float duration) | IuvoUnity.Extensions.CameraExtensions | privatestatic |
| ZoomIn(this Camera camera, float amount) | IuvoUnity.Extensions.CameraExtensions | static |
| ZoomOut(this Camera camera, float amount) | IuvoUnity.Extensions.CameraExtensions | static |